Carlos Canas Interactive Design & Development


This is Carlos

Carlos Canas - Designer/ Developer

I am an interactive designer with a focus in mobile application and responsive web design. My strengths include visual design, prototyping, interactive animation, and front-end development. I have a passion for creating experiences that keep users engaged and am highly motivated to design and code apps in iOS. I look forward to any projects involving mobile design and development.


San Francisco bay area


  • Design & Code
  • Skateboarding
  • Cooking
  • Vynil
  • Camping



StyleSeat San Francisco, Ca. {2016 - Present}
Product Designer

Lead designer on the pro facing side of the StyleSeat mobile and desktop application. Duties include overall improvements to the supply core experience, design of new tools based on user research and data, working closely with customer service reps and user researchers to satisfy our client base with feature requests, iterative approach to design process in order to ship out and improve upon new features, and working closely with all stakeholders (From developers to product managers to company founders) in order to deliver best possible solutions to help drive our pro growth numbers. Process involves helping set up brainstorm sessions and design sprints, developing personas, journey maps and user flows, development of wireframes, and iterating on the UI and visual design after presenting prototypes to stakeholders and rounds of user testing.

Deluxe Distribution San Francisco, Ca. {2007 - January 2016}
Interactive / Motion Design

Lead design and development of interactive projects for all company brands from concept and information flow to design, development, launch, and promotion through social media, web banner ads, and video pre-rolls. In charge of strategy and planning of the user experience for all interactive products. Initiated a mobile-first approach to web development for the company. Collaborated with marketing director to conceptualized titles, motion graphics and special effects. Introduced online advertising methods to the company through banner ads pre-rolls for targeted media outlets. Brought awareness of the importance of branded motion graphics in promotional online skateboarding videos. Ran the company's web and online media departments.

Young & Rubicam San Francisco, Ca. {2005 - 2007}
Interactive Art Director

Oversaw complete process of interactive projects from concept to finished product. Worked with account managers, creative directors and interactive team to achieve seamless brand solutions for campaigns across all mediums. Developed prototype websites for new client pitches. Worked as team leader on several time sensitive projects for high-profile clients. Re-designed and helped code and develop the Young and Rubicam San Francisco branch website. Created a pattern and animation library for team members to use as project baseline starts. Clients included Palm, NCAA, Dr. Pepper, 7-Up, MSN, Cadence, MSNTV, Hitachi, Chevron, Invisalign, Sunkist, Foster Farms, and FOX.

Young & Rubicam San Francisco, Ca. {2004 - 2005}
Senior Designer

Hired to expand upon the design and develop templates for the website re-design. Site was hand coded using XHTML, CSS, PHP, and JavaScript. Went beyond job expectations to facilitate development for an outsourced programming team. Joined the team full time to maintain and upkeep the site.

United States Automotive Associaction (USAA) {2002 - 2003}
UX Designer - e-commerce

Redesigned e-commerce site user interface and flow for within existing software constraints. Worked with programming team on all aspects of the design including wireframes and live prototypes for visual reference.

esprit de corp. San Francisco, Ca. {April 2001 - February 2002}
Interaction designer

In charge of overall website design. Responsibilities included developing concepts for promotional sites, e-commerce interface layouts and navigation, promotional sections, catalogs, online and email marketing campaigns.



San Francisco, Ca. {Fall 2015}
iOS (Swift) for Designers
8 week intensive booktcamp focused on using native iOS interactions with Swift.
1 of three app projects chosen to present at Demo Day 2015.
Honor Student

Academy of Art College

San Francisco, Ca. {Fall 1998 - Spring 2000}
Master of Fine Arts Graphic Design

University of New Orleans

New Orleans, La. {Fall 1992 - Fall 1996}
Bachelor of Arts {Psychology}


  • Interaction design
  • Visual design
  • User Interface Design
  • Wire frames & Task flows
  • Rapid prototyping
  • Responsive Web Design
  • Image Production
  • Video production/Compression
  • Web optimizing
  • Search Engime Optimization
  • Animation & Motion design


  • Swift
  • Ionic, Phonegap, & Cordova
  • HTML5
  • CSS3
  • CSS Frameworks - Bootstrap & Foundation
  • Parse
  • Coffeescript
  • Javascript
  • JQuery


  • Xcode
  • Quartz Composer with Origami
  • Principle
  • Framer JS
  • Sketch
  • Adobe Photoshop, Illustrator, After Effects
  • OmniGraffle
  • Cinema 4D
  • Github
  • Wordpress, Jekyll
  • Sublime Text
  • iAD, Keynote